English Fun Village: Pembelajaran Bahasa Inggris Interaktif Bagi Anak Sekolah Dasar Sebagai Upaya Mendukung Pencapaian Tujuan Pembangunan Berkelanjutan (SDGs) Di Desa Tegalarum, Banyuwangi
DOI:
https://doi.org/10.63011/ijce.v2i2.56Keywords:
English Language Learning, interactive learning, elementary school students, community service, Sustainable Development Goals (SDGs)Abstract
Proficiency in English is crucial for addressing the advancements in education, technology, communication, and the global work-place. However, children in the educational area, such as in Desa Tegalarum, Kecamatan Sempu, Kabupaten Banyuwangi, still have access to interactive English language instruction. This is closely related to the goal of the Sustainable Development Goals (SDGs) dan Tujuan Pembangunan Berkelanjutan (TPB), which is inclusive and meaningful education. In order to address this issue, an English Fun Village program is implemented for the general public. The program's objectives are to increase students' proficiency in the English language, improve their vocabulary, increase their learning motivation, and increase their confidence in themselves. The activities are carried out using participatory teaching methods that include material presentation, educational activities, icebreakers, music, visual aids, instructional videos, work breaks, and daily conversation.
References
Hamidah, N., Refi, M., & Sholihah, A. (2023). Penggunaan media flashcard pada pembela-jaran kosakata bahasa Inggris di sekolah dasar. AKSARA: Jurnal Bahasa dan Sastra, 24(1), 64–71. https://doi.org/10.23960/aksara/v24i1.pp64-71
Nilayani, S. A. P., Udayanti, L. M., Saputra, I. G. N. W. B., & Dianthi, N. W. A. S. (2024). Pengabdian masyarakat english for kids (belajar bahasa Inggris untuk anak-anak) sekolah dasar di Desa Bugbug Kecamatan Karangasem Kabupaten Karangasem. COM-SERVA: Jurnal Penelitian dan Pengabdian Masyarakat, 4(1), 159–166. https://comserva.publikasiindonesia.id/index.php/comserva/article/view/1336
Nurfatimah, S. A., Hasna, S., & Rostika, D. (2022). Membangun kualitas pendidikan di In-donesia dalam mewujudkan program Sustainable Development Goals (SDGs). Jurnal Basicedu, 6(4), 6245–6254. https://jbasic.org/index.php/basicedu/article/view/3183
Rifiyanti, H., Ismawati, I., & Nurhayati, N. (2024). Workshop pembelajaran bahasa Inggris berbasis digital untuk meningkatkan potensi belajar siswa. Surya Abdimas, 8(2), 200–209. https://doi.org/10.37729/abdimas.v8i2.3940
Safitri, A. O. (2022). Upaya peningkatan pendidikan berkualitas di Indonesia: Analisis pen-capaian Sustainable Development Goals (SDGs). Jurnal Basicedu, 6(4), 7096–7106. https://doi.org/10.31004/basicedu.v6i4.3296
Sari, R. K., Mudjiran, Fitria, Y., & Irsyad, I. (2021). Meningkatkan motivasi dan hasil bela-jar siswa dalam pembelajaran tematik berbantuan permainan edukatif di sekolah dasar. Jurnal Basicedu, 5(6), 5593–5600. https://doi.org/10.31004/basicedu.v5i6.1735
Setyaningsih, R. (2023). Peran permainan edukatif dalam mengembangkan keterampilan berbicara bahasa Inggris pada anak usia dini. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 7(6), 7299–7307. https://doi.org/10.31004/obsesi.v7i6.5773
Wati, I. K., & Oka, I. (2021). Penggunaan flash card dalam meningkatkan penguasaan kosakata bahasa Inggris peserta didik. Indonesian Gender and Society Journal, 1(2), 41–49. https://doi.org/10.23887/igsj.v1i2.39081


